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P2P-Insole: Human Pose Estimation Using Foot Pressure Distribution and Motion Sensors

Watanabe, Atsuya, Aisuwarya, Ratna, Jing, Lei

arXiv.org Artificial Intelligence

This work presents P2P-Insole, a low-cost approach for estimating and visualizing 3D human skeletal data using insole-type sensors integrated with IMUs. Each insole, fabricated with e-textile garment techniques, costs under USD 1, making it significantly cheaper than commercial alternatives and ideal for large-scale production. Our approach uses foot pressure distribution, acceleration, and rotation data to overcome limitations, providing a lightweight, minimally intrusive, and privacy-aware solution. The system employs a Transformer model for efficient temporal feature extraction, enriched by first and second derivatives in the input stream. Including multimodal information, such as accelerometers and rotational measurements, improves the accuracy of complex motion pattern recognition. These facts are demonstrated experimentally, while error metrics show the robustness of the approach in various posture estimation tasks. This work could be the foundation for a low-cost, practical application in rehabilitation, injury prevention, and health monitoring while enabling further development through sensor optimization and expanded datasets.


WhatELSE: Shaping Narrative Spaces at Configurable Level of Abstraction for AI-bridged Interactive Storytelling

Lu, Zhuoran, Zhou, Qian, Wang, Yi

arXiv.org Artificial Intelligence

Generative AI significantly enhances player agency in interactive narratives (IN) by enabling just-in-time content generation that adapts to player actions. While delegating generation to AI makes IN more interactive, it becomes challenging for authors to control the space of possible narratives - within which the final story experienced by the player emerges from their interaction with AI. In this paper, we present WhatELSE, an AI-bridged IN authoring system that creates narrative possibility spaces from example stories. WhatELSE provides three views (narrative pivot, outline, and variants) to help authors understand the narrative space and corresponding tools leveraging linguistic abstraction to control the boundaries of the narrative space. Taking innovative LLM-based narrative planning approaches, WhatELSE further unfolds the narrative space into executable game events. Through a user study (N=12) and technical evaluations, we found that WhatELSE enables authors to perceive and edit the narrative space and generates engaging interactive narratives at play-time.


SEACrowd: A Multilingual Multimodal Data Hub and Benchmark Suite for Southeast Asian Languages

Lovenia, Holy, Mahendra, Rahmad, Akbar, Salsabil Maulana, Miranda, Lester James V., Santoso, Jennifer, Aco, Elyanah, Fadhilah, Akhdan, Mansurov, Jonibek, Imperial, Joseph Marvin, Kampman, Onno P., Moniz, Joel Ruben Antony, Habibi, Muhammad Ravi Shulthan, Hudi, Frederikus, Montalan, Railey, Ignatius, Ryan, Lopo, Joanito Agili, Nixon, William, Karlsson, Börje F., Jaya, James, Diandaru, Ryandito, Gao, Yuze, Amadeus, Patrick, Wang, Bin, Cruz, Jan Christian Blaise, Whitehouse, Chenxi, Parmonangan, Ivan Halim, Khelli, Maria, Zhang, Wenyu, Susanto, Lucky, Ryanda, Reynard Adha, Hermawan, Sonny Lazuardi, Velasco, Dan John, Kautsar, Muhammad Dehan Al, Hendria, Willy Fitra, Moslem, Yasmin, Flynn, Noah, Adilazuarda, Muhammad Farid, Li, Haochen, Lee, Johanes, Damanhuri, R., Sun, Shuo, Qorib, Muhammad Reza, Djanibekov, Amirbek, Leong, Wei Qi, Do, Quyet V., Muennighoff, Niklas, Pansuwan, Tanrada, Putra, Ilham Firdausi, Xu, Yan, Tai, Ngee Chia, Purwarianti, Ayu, Ruder, Sebastian, Tjhi, William, Limkonchotiwat, Peerat, Aji, Alham Fikri, Keh, Sedrick, Winata, Genta Indra, Zhang, Ruochen, Koto, Fajri, Yong, Zheng-Xin, Cahyawijaya, Samuel

arXiv.org Artificial Intelligence

Southeast Asia (SEA) is a region rich in linguistic diversity and cultural variety, with over 1,300 indigenous languages and a population of 671 million people. However, prevailing AI models suffer from a significant lack of representation of texts, images, and audio datasets from SEA, compromising the quality of AI models for SEA languages. Evaluating models for SEA languages is challenging due to the scarcity of high-quality datasets, compounded by the dominance of English training data, raising concerns about potential cultural misrepresentation. To address these challenges, we introduce SEACrowd, a collaborative initiative that consolidates a comprehensive resource hub that fills the resource gap by providing standardized corpora in nearly 1,000 SEA languages across three modalities. Through our SEACrowd benchmarks, we assess the quality of AI models on 36 indigenous languages across 13 tasks, offering valuable insights into the current AI landscape in SEA. Furthermore, we propose strategies to facilitate greater AI advancements, maximizing potential utility and resource equity for the future of AI in SEA.


Network Wide Evacuation Traffic Prediction in a Rapidly Intensifying Hurricane from Traffic Detectors and Facebook Movement Data: A Deep Learning Approach

Rashid, Md Mobasshir, Rahman, Rezaur, Hasan, Samiul

arXiv.org Artificial Intelligence

Traffic prediction during hurricane evacuation is essential for optimizing the use of transportation infrastructures. It can reduce evacuation time by providing information on future congestion in advance. However, evacuation traffic prediction can be challenging as evacuation traffic patterns is significantly different than regular period traffic. A data-driven traffic prediction model is developed in this study by utilizing traffic detector and Facebook movement data during Hurricane Ian, a rapidly intensifying hurricane. We select 766 traffic detectors from Florida's 4 major interstates to collect traffic features. Additionally, we use Facebook movement data collected during Hurricane Ian's evacuation period. The deep-learning model is first trained on regular period (May-August 2022) data to understand regular traffic patterns and then Hurricane Ian's evacuation period data is used as test data. The model achieves 95% accuracy (RMSE = 356) during regular period, but it underperforms with 55% accuracy (RMSE = 1084) during the evacuation period. Then, a transfer learning approach is adopted where a pretrained model is used with additional evacuation related features to predict evacuation period traffic. After transfer learning, the model achieves 89% accuracy (RMSE = 514). Adding Facebook movement data further reduces model's RMSE value to 393 and increases accuracy to 93%. The proposed model is capable to forecast traffic up to 6-hours in advance. Evacuation traffic management officials can use the developed traffic prediction model to anticipate future traffic congestion in advance and take proactive measures to reduce delays during evacuation.


Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analytics

Chitayat, Alan Pedrassoli, Block, Florian, Walker, James, Drachen, Anders

arXiv.org Artificial Intelligence

Esport games comprise a sizeable fraction of the global games market, and is the fastest growing segment in games. This has given rise to the domain of esports analytics, which uses telemetry data from games to inform players, coaches, broadcasters and other stakeholders. Compared to traditional sports, esport titles change rapidly, in terms of mechanics as well as rules. Due to these frequent changes to the parameters of the game, esport analytics models can have a short life-spam, a problem which is largely ignored within the literature. As a case study, a neural network model is trained to predict the number of kills in a Dota 2 match utilising this novel character representation technique. The performance of this model is then evaluated against two distinct baselines, including conventional techniques. Not only did the model significantly outperform the baselines in terms of accuracy (85% AUC), but the model also maintains the accuracy in two newer iterations of the game that introduced one new character and a brand new character type. These changes introduced to the design of the game would typically break conventional techniques that are commonly used within the literature. Therefore, the proposed methodology for representing characters can increase the life-spam of machine learning models as well as contribute to a higher performance when compared to traditional techniques typically employed within the literature. Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analitics Introduction Esport titles, such as League of Legends and Dota 2, have amassed both large audiences and player-bases (Newzoo, 2022; Petrovskaya and Zendle, 2020). Due to the competitive nature of the genre, the player community often develop so called "metas" as explained by Kokkinakis et al. (2021). According to the author, metas are naturally discovered and developed strategies for optimum ways of playing the game that are focused in determining competitive advantage available within the current parameters of the game design.


TBCOV: Two Billion Multilingual COVID-19 Tweets with Sentiment, Entity, Geo, and Gender Labels

Imran, Muhammad, Qazi, Umair, Ofli, Ferda

arXiv.org Artificial Intelligence

The widespread usage of social networks during mass convergence events, such as health emergencies and disease outbreaks, provides instant access to citizen-generated data that carry rich information about public opinions, sentiments, urgent needs, and situational reports. Such information can help authorities understand the emergent situation and react accordingly. Moreover, social media plays a vital role in tackling misinformation and disinformation. This work presents TBCOV, a large-scale Twitter dataset comprising more than two billion multilingual tweets related to the COVID-19 pandemic collected worldwide over a continuous period of more than one year. More importantly, several state-of-the-art deep learning models are used to enrich the data with important attributes, including sentiment labels, named-entities (e.g., mentions of persons, organizations, locations), user types, and gender information. Last but not least, a geotagging method is proposed to assign country, state, county, and city information to tweets, enabling a myriad of data analysis tasks to understand real-world issues. Our sentiment and trend analyses reveal interesting insights and confirm TBCOV's broad coverage of important topics.


Toward Micro-Dialect Identification in Diaglossic and Code-Switched Environments

Abdul-Mageed, Muhammad, Zhang, Chiyu, Elmadany, AbdelRahim, Ungar, Lyle

arXiv.org Artificial Intelligence

Although the prediction of dialects is an important language processing task, with a wide range of applications, existing work is largely limited to coarse-grained varieties. Inspired by geolocation research, we propose the novel task of Micro-Dialect Identification (MDI) and introduce MARBERT, a new language model with striking abilities to predict a fine-grained variety (as small as that of a city) given a single, short message. For modeling, we offer a range of novel spatially and linguistically-motivated multi-task learning models. To showcase the utility of our models, we introduce a new, large-scale dataset of Arabic micro-varieties (low-resource) suited to our tasks. MARBERT predicts micro-dialects with 9.9% F1, ~76X better than a majority class baseline. Our new language model also establishes new state-of-the-art on several external tasks.


The age of artificial intelligence: Cities and the A.I. edge

#artificialintelligence

In Padang, West Sumatra, San Francisco-based non-profit organisation Rainforest Connection is mounting used cellphones on trees to detect sounds that originate from chainsaws or trucks belonging to illegal loggers. Rangers, villagers and law enforcement agencies are then alerted to the illegal activities and can take action. In Singapore, DBS Bank is predicting when employees will quit, so management can intervene and retain staff. In Taipei, Taiwan's performing arts centre National Theatre and Concert Hall is using technology to provide automatic sub-titling so that people with hearing disabilities can also enjoy performances. What unites the three cities in their cutting-edge exploits is a new frontier technology known as artificial intelligence (AI).


A Question Answering System Using Graph-Pattern Association Rules (QAGPAR) On YAGO Knowledge Base

Wahyudi, null, Khodra, Masayu Leylia, Prihatmanto, Ary Setijadi, Machbub, Carmadi

arXiv.org Artificial Intelligence

A question answering system (QA System) was developed that uses graph-pattern association rules on the YAGO knowledge base. The answer as output of the system is provided based on a user question as input. If the answer is missing or unavailable in the database, then graph-pattern association rules are used to get the answer. The architecture of this question answering system is as follows: question classification, graph component generation, query generation, and query processing. The question answering system uses association graph patterns in a waterfall model. In this paper, the architecture of the system is described, specifically discussing its reasoning and performance capabilities. The results of this research is that rules with high confidence and correct logic produce correct answers, and vice versa.